﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace Tetris
{
    public class Level
    {
        public int CurrentLevel { get; set; }
        public int Speed { get; set; }

        public Level()
        {
            CurrentLevel = 1;
            Speed = 1;
        }

        public void UpLevel()
        {
            CurrentLevel++;
            Speed++;
        }
    }
}
